video game design
Why There's No Room for Suburbs in Open-World Games
They're iconic, they contain a huge share of the population, and they're almost entirely absent from video games' depictions of reality.
Distract Yourself in Virtual Reality with a Meta Virtual Reality Game About Virtual Reality
Set in a future where humans work for artificial intelligence as artisans, the new VR game from Tender Claws is both a love letter and a parody of contemporary virtual reality culture.
‘Glitchspace’ Wants to Teach Us How to Code By Actually Playing a Video Game
Space Budgie's puzzler might make you consider a career change; or, failing that, have you sympathising with the people who do coding for a job.
Demon Guts and Future Guns: Designing the New 'DOOM'
“There’s a fair bit of humor in tearing demons apart with your bare hands or slicing them in half with a chainsaw” says DOOM exec producer Marty Stratton.
Mission Imperfection: A Love Letter to ‘GoldenEye 007’
Rare's 1997 Nintendo 64 shooter was a classic of its day, but what exactly is its legacy?
My Black Avatar Doesn’t Look Like the Black Me
Video games' character creation tools let you play as whoever you want to be—but, traditionally, that's presented problems for BME gamers.
An Artist is Turning MC Escher's 'Relativity' Into a Video Game
Willy Chyr's video game, 'Relativity,' explores what one of Escher's worlds would feel like if you had to live in it.
Gamer’s Paradise: Gone Home Explores Intimate Storytelling
Thee Fullbright Company’s poignant exploration game Gone Home is up for an Excellence in Narrative award in this year’s Independent Game Festival.