The Argentinian motion graphics designer makes human bodies do the impossible in his mesmerizing animations.
With a grey backdrop, a figure, and Cinema 4D, Argentinian motion graphics designer Esteban Diacono makes anything look possible. His Instagram account, filled to the brim with compelling 3D animations, is a vivid exploration of the human body’s many possibilities and impossibilities, drifting in and out of what bodies can feasibly do on this plane of reality.
Emphatically labeling himself a motion graphics designer—not an artist, believing the title to overly-glorify both the work and its creator—Diacono clearly focuses on the bodily movements of his figures, above all else. The designer makes an animation of dozens of identical human bodies in varying metallic hues running frantically as if competing in a marathon, only to hit a suspended finish line causing their bodies to limp to the floor helplessly. In another animation, three luchador-like figures fall from the sky upon each other on the floor, at first bouncing like inflatable dolls then suddenly gaining the solid, tangible mass you would expect from grown human bodies.
Upon closer inspection, not all of his works are dissimilar, standalone pieces. Sometimes a guiding thread ties a sequence of posts together: “There’s a series at the beginning of my video stream on Instagram that explores fashion in a somewhat crazy way, introducing procedural deformations, simulations, and natural elements growing from the models,” Diacono tells The Creators Project. “There’s also a series called ‘Meta’ that plays with human bodies and motion in a way that literally makes me itch and scratch.”
“These days I’ve had a lot of joy playing with the procedural nature of Houdini and producing what appears to be a series of strange organic characters that will (hopefully) trigger some sort of trypophobia on people.”
Beyond the desire to simply trigger anxiety in people afraid of irregular patterns, the designer’s motivations are straightforward: “I’ve always been fascinated by tons of things. Obviously human motion is a main element in these pieces, but what drives me the most these days is an urge to actually produce and release content while making it interesting and challenging,” the designer reveals.
“I’m going to be 43 this year, and I’ve been doing this for almost 20 years. Creating small pieces in this vein is a nice way to remind me why I chose this profession, and why I like it so much.”
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