Reid McCarter
Guns and Games
Video Game Guns Don't Need to Be "Fun" to Be Interesting
What if video game guns were allowed to be tragic or frightening instead of just empowering?
Reid McCarter
Astrid Budgor
Ed Smith
3.21.18
indie games
‘Leaving Lyndow’ Is a Game About the Hardship of Preparing for Adventure
Eastshade Studios’ short experience shows that video games are capable of addressing specific and relatable sensations, such as leaving home.
Reid McCarter
3.16.17
shooters
How ‘Singularity’ Time-Travelled from Early to Late 2000s Shooter Design in a Single Game
It was a rare oddity, preserving examples of where shooters had been, and the place in which they seemed destined to stay.
Reid McCarter
2.15.17
VICE vs Video games
On Time: How ‘Life Is Strange’ Makes Us Remember Our Regrets
We're still fascinated by Dontnod's episodic game, which asks us to reflect on our own teenage years, and our imperfections.
Reid McCarter
5.21.15