Colin Snyder

nintendo

Nintendo's 'Mario Maker' Gives a Nod to DIY Game Mods

If the new game's more complex stages look familiar to you, it’s because Nintendo has in recent years acknowledged the home-brew and hacking communities by shutting them down and “riffing” on their ideas.
Colin Snyder
6.12.14
Culture

The New Mario Kart Made Me Want to Game with Friends Again

I thought it would perhaps be better time spent reviewing who to play MK8 with, rather than MK8 itself.
Colin Snyder
5.21.14
Culture

An Upstart Unconference Is Changing the Way We Talk About Video Games

Inside Lost Levels, the "salon de refuse" curation of uncured speeches.
Colin Snyder
4.8.14
Gaming

The New Arcade Missionaries Are Trying to Convert the Non-Gaming Masses

Wild Rumpus will bring gaming to where the people are.
Colin Snyder
3.27.14
Culture

Notes from GDC: Why Do We Game?

Process, suffering, and a gold-mint after party. A dispatch from the Game Developer's Conference.
Colin Snyder
3.24.14
Culture

Notes from GDC: When Choice Was Liberated from Challenge

Adaptive music systems, game-making games, and sex workers at a Tenderloin dive. A dispatch from the Game Developer's Conference.
Colin Snyder
3.19.14
Gaming

How the Museum of the Moving Image Is Getting Games Right

Finally, a museum isn't treating video games as a novelty.
Colin Snyder
2.25.14
Motherboard Blog

The New Pokémon "Bank" Turns Retro Characters Into Immortal Digital Heirlooms

The forthcoming service, which launches next month as a free 30-day trial, will backup your battle-tested pocket monsters to a cloud server for five bucks a year.
Colin Snyder
11.19.13
Motherboard Blog

Hiroshi Yamauchi, Who Made Nintendo a Household Name, Has Died at 85

He was said to be a tough, albeit sensitive and camera-shy man. He is largely responsible for Nintendo’s gigantic business, and its indelible mark on popular culture.
Colin Snyder
9.19.13
Motherboard Blog

'The Bureau: XCOM Declassified' Is the Sears Roebuck Catalog of Alien-Invasion Period Shooters

I don’t particularly care for aliens, shooters, strategy games, dialogue trees, bland characters, or steep learning curves, or any combination thereof. And yet somehow, despite the game's best efforts, I still enjoyed The Bureau.
Colin Snyder
8.28.13
Motherboard Blog

The Third Most 'Gamous' Person: A Chat With Tim Schafer, Part II

In which we make Vines.
Colin Snyder
5.21.13
Motherboard Blog

The Third Most 'Gamous' Person: A Chat With Tim Schafer

In Part I of II, the legendary videogame designer opens up on games, fame, and crowdfunding fortune.
Colin Snyder
5.20.13
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